The speaker provided the dice concept, and was happy to reuse the same rolling animation for the various titles due to cost restraints. The animation was dynamically driven, using physics based calculations to simulate a dice rolling. Because of this, the outcome is unknown until the simulation is generated, so multiple simulations were created until we found a roll that worked well with the camera. After which separate layers were rendered, so that additional lighting effects could be added to give a futuristic feel to the final videos.